914 pages | PDF | 23.6 MB


The Bible series from Wiley Publishing, Inc. is designed for beginning, intermediate, and advanced
users. This book covers all the essential components of Excel and provides clear and practical examples
that you can adapt to your own needs.
In this book, I've tried to maintain a good balance between the basics that every Excel user needs to
know and the more complex topics that will appeal to power users. I've used Excel for nearly 20 years,
and I realize that almost everyone still has something to learn (including myself). My goal is to make
that learning an enjoyable process.
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157 Image | JPG | 32.4 MB


A tome of scenes from all Tolkien's work, featuring paintings from John Howe, Alan Lee, Ted Nasmith and many others.
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360 pages | PDF | 7.7 Mb


Many people grimace at the sound of music theory. It can conjure up bad memories of grade school music classes, rattle the brains of college students, and make self-taught musicians feel self-defeated. Music Theory may seem tedious and unnecessary, especially since not many people can read music.

Luckily, Music Theory for Dummies shows you the fun and easy way to understanding the concepts needed to compose, deconstruct, and comprehend music. This helpful guide will give you a great grasp of:

* Note value and counting notes
* Treble and bass clefs
* Time signatures and measures
* Naturalizing the rhythm
* Tempo and dynamic
* Tone, color, and harmonics
* Half steps and whole steps
* Harmonic and melodic intervals
* Key signatures and circles of fifths
* Scales, chords, and their progressions
* Elements of form
* Music theory’s fascinating history

This friendly guide not only explores these concepts, it provides examples of music to compliment them so you can hear how they sound firsthand. With a bonus CD that demonstrates these ideas with musical excerpts on guitar and piano, this hands-on resource will prove to you that music theory is as enjoyable as it is useful. Don’t get discouraged by the seemingly complicated written structure. With Music Theory for Dummies, understanding music has never been easier!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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YES, IT DELIVERS WHAT IT PROMISES! In times of crisis and recession, those who know the REAL SECRETS are able to earn MORE. The author of this report IS a living example of it. From the ONLY Personal Power Coach who charges ONLY FOR RESULTS. Previously published ONLY in Portuguese - it teaches you, step-by-step,his formula for money attraction. Download it now, start using it today...
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A guide to Internet marketing for beginners. Discover how how you can make vast amounts of money online. Internet marketing is a business where you can work from home, work the hours that suit you and pay yourself the income you deserve. Read this book but be sure to click on the link that the author has put in at the end... for a BIG surprise.
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From 1978 - 2005
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Jim Davis is Garfield's creator. He was born on July 28, 1945, in Marion, Indiana. Jim grew up on a small farm near Fairmount, Indiana, with his dad, Jim, his mother, Betty, and his brother, Dave. He used his family as characters in the Garfield comic strip, they were Jon Arbuckle's family. His father raised Black Angus cattle, and his mother took care of the family and the family's pets which were twenty-five cats. As a child Jim Davis was forced to stay in bed a lot and away from farm chores because of asthma. In an effort to keep occupied Jim Davis used to draw learning the basics of good drawing from his mother. During his childhood Jim Davis loved to read the Sunday comics, and counts the classic strips like "Peanuts" and "Beetle Bailey" as very influential to his cartooning career. Jim Davis attended Ball State University in Muncie, Indiana after high school and majored as an art and business major. After college he worked for an advertising agency for two years, then went on to assist Tom Ryan on the comic strip "Tumbleweeds". While working with Tom Ryan, Jim Davis tried many other things to supplement his income, one of which was coming up with his own comic strip. His first comic strip was called "Gnorm Gnat" it ran weekly in a Indiana newspaper, but after five years a foot fell out of the sky and crushed poor Gnorm. That was the end of the "Gnorm Gnat" comic strip. After a lot of hard work and time Jim Davis came up with the idea of Garfield. Since then Garfield has gone on to be a worldwide success.
Garfield Collection 1998
Garfield Collection 1999
Garfield Collection 2000
Garfield Collection 2001
Garfield Collection 2002
Garfield Collection 2003
Garfield Collection 2004
Garfield Collection 2005


From 1978 - 2005
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dead links
new upload below


Jim Davis is Garfield's creator. He was born on July 28, 1945, in Marion, Indiana. Jim grew up on a small farm near Fairmount, Indiana, with his dad, Jim, his mother, Betty, and his brother, Dave. He used his family as characters in the Garfield comic strip, they were Jon Arbuckle's family. His father raised Black Angus cattle, and his mother took care of the family and the family's pets which were twenty-five cats. As a child Jim Davis was forced to stay in bed a lot and away from farm chores because of asthma. In an effort to keep occupied Jim Davis used to draw learning the basics of good drawing from his mother. During his childhood Jim Davis loved to read the Sunday comics, and counts the classic strips like "Peanuts" and "Beetle Bailey" as very influential to his cartooning career. Jim Davis attended Ball State University in Muncie, Indiana after high school and majored as an art and business major. After college he worked for an advertising agency for two years, then went on to assist Tom Ryan on the comic strip "Tumbleweeds". While working with Tom Ryan, Jim Davis tried many other things to supplement his income, one of which was coming up with his own comic strip. His first comic strip was called "Gnorm Gnat" it ran weekly in a Indiana newspaper, but after five years a foot fell out of the sky and crushed poor Gnorm. That was the end of the "Gnorm Gnat" comic strip. After a lot of hard work and time Jim Davis came up with the idea of Garfield. Since then Garfield has gone on to be a worldwide success.
Garfield Collection 1988
Garfield Collection 1989
Garfield Collection 1990
Garfield Collection 1991
Garfield Collection 1992
Garfield Collection 1993
Garfield Collection 1994
Garfield Collection 1995
Garfield Collection 1996
Garfield Collection 1997


From 1978 - 2005
Code:
dead links
new upload below

Jim Davis is Garfield's creator. He was born on July 28, 1945, in Marion, Indiana. Jim grew up on a small farm near Fairmount, Indiana, with his dad, Jim, his mother, Betty, and his brother, Dave. He used his family as characters in the Garfield comic strip, they were Jon Arbuckle's family. His father raised Black Angus cattle, and his mother took care of the family and the family's pets which were twenty-five cats. As a child Jim Davis was forced to stay in bed a lot and away from farm chores because of asthma. In an effort to keep occupied Jim Davis used to draw learning the basics of good drawing from his mother. During his childhood Jim Davis loved to read the Sunday comics, and counts the classic strips like "Peanuts" and "Beetle Bailey" as very influential to his cartooning career. Jim Davis attended Ball State University in Muncie, Indiana after high school and majored as an art and business major. After college he worked for an advertising agency for two years, then went on to assist Tom Ryan on the comic strip "Tumbleweeds". While working with Tom Ryan, Jim Davis tried many other things to supplement his income, one of which was coming up with his own comic strip. His first comic strip was called "Gnorm Gnat" it ran weekly in a Indiana newspaper, but after five years a foot fell out of the sky and crushed poor Gnorm. That was the end of the "Gnorm Gnat" comic strip. After a lot of hard work and time Jim Davis came up with the idea of Garfield. Since then Garfield has gone on to be a worldwide success.
Garfield Collection 1978
Garfield Collection 1979
Garfield Collection 1980
Garfield Collection 1981
Garfield Collection 1982
Garfield Collection 1983
Garfield Collection 1984
Garfield Collection 1985
Garfield Collection 1986
Garfield Collection 1987


Stephen Toulmin et altri - An introduction to Reasoning (OCR)
Epstein, R. L. - Critical Thinking (Third Edition)
Browne & Keeley - Asking the right questions: A Guide to Critical Thinking 8ed (2006)
Haskins - A Practical Guide to Critical Thinking
Hurley - A Concise Introduction To Logic 7th ed
Logic for Dummies
TTC) Zarefsky - Argumentation The Study Of Effective Reasoning parts 1 & 2

download size: 31 MB (pdf)


A digital camera is functionally identical to a traditional film camera in all respects except image storage, right? Not at all, and Mikkel Aaland shows exactly why in his excellent Shooting Digital. He shows why digital cameras--the point-and-shoot variety as well as fancier models meant for professional photographers--are overall neither better nor worse than cameras of older design, and goes on to show you how to take advantage of their special traits. He shows how to compensate for their shortcomings, too, notably shutter lag (for which he documents a useful testing procedure) and color fringing. Though there's some coverage of creating animated GIFs, this book generally sticks to shooting time and leaves editing to other volumes.

Aaland never forgets that digital cameras should be more cameras than digital, and his book serves as an excellent photography text for hobbyists and aspiring professionals. The author's advice in this area is both technical (how to light a still life and how to best a strobe to eliminate shadows) and artistic (why kids should be encouraged to photograph other kids, and how you can use perspective to create weird effects). He's an accomplished photographer who obviously loves his work, and his enthusiasm for making art with a camera--and, for that matter, just playing with one--come through brilliantly. --David Wall

Topics covered:
Photography--of objects, people, places, action, nature, and other subjects--as accomplished with a modern digital camera. Emphasis falls on the relationship between camera and subject, as defined by focus, lighting, composition, and motion. Further attention goes to image manipulation accomplished via camera settings (like white balance and exposure, and, a little bit, to post-shoot processing with image software. There's also nice coverage of the differences among various image file formats.

download size: 28.45 MB (pdf 306 pages)


An updated bestseller, this book of extraordinarily beautiful photographs of nature contains state-of-the-art instruction on how any photographer can aim for equally impressive results every time a camera is focused on the great outdoors. Even highly skilled photographers are often baffled by the problems facing them when they work outdoors.
But with this exceptional field guide in hand, every photographer-beginner, serious amateur, semi-pro, and pro-can conquer the problems encountered in the field. Using his own exceptional work as examples, the author discusses each type of nature subject and how to approach photographing it. Specific advice and information cover selection of equipment and lenses; how to compose a shot; how to get close ups; and other tips covering a range of techniques to enrich various types of nature photographs.

John Shaw is the author of many enduring bestsellers, including six previous Amphoto books. His photographs are frequently featured in National Wildlife, Outdoor Photographer, Natural History, Sierra, and Audubon magazines, as well as in calendars, books, and advertisements. He lives in Colorado Springs.

download Size: 49.58 MB (pdf 162 pages)